| Redemption
is a collectable trading card game of Biblical adventures for two or more players. It's a
great alternative to trading card games filled with wizards, magic, and the occult. You lead your brave band of heroes in a series of
encounters against the evil forces of your opponents. The object of the game is to be the
first to rescue five Lost Souls who are being held prisoner in the Land of Bondage.
Redemption is both entertaining and
edifying. Players custom-build their own decks prior to playing every game. As they play,
players continually discover new strategies for creating the "unbeatable" deck,
but they need specific cards to fit these strategies. |
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| Trading
cards with other players allows you to obtain cards that will fill the weak spots in your
deck. There are many different cards: common, uncommon, rare and ultra-rare which may be
acquired in booster packs or by trading cards to build competitive decks. All of the concepts for the cards come from the
Bible. Redemption can be a training ground for the real war against evil in our own lives. |
"Redemption is the game of choice for
fellowships, game nights and free times..."
Pastor Mike Vickers
Music and Youth Director
Fairfax First Baptist Church
Valley, Alabama
Our youth often play this game in Sunday
School. They have found a whole new excitement in reading Scriptures and meeting the
characters of the Bible through Redemption."
Rev. Robert J. Howell
Pastor, Ferguson United Methodist Church
Ferguson, Kentucky
Equipment
You and your opponent(s) will each need a deck of Redemption cards and some
counters (chips, coins, paper clips, etc...). The use of counters is explained later.
Preparation for Play
Each player must have at least 50 cards including a minimum of 7 Lost Soul cards in
his or her deck. For every 7 additional cards added to the player's deck, one must be a
Lost Soul card. For example, a deck of 64 cards much include at least 9 Lost Soul cards.
Each player shuffles his deck thoroughly. Players may ask to shuffle an opponent's deck as
well. Each player then allows his deck to be cut by the player on his right. Determine the
player who will play first (roll a die, draw straws, play rock-scissors-paper, etc.).
Sequence of Play
- Each player draws eight cards from the top of
his deck to form his starting hand. Anytime that a player draws a Lost Soul card it is
immediately placed in the player's Land of Bondage and a replacement card is drawn.
Players draw three cards at the beginning of each of their second and subsequent turns, and
one replacement for each Lost Soul card drawn (which must be played as drawn). At the end
of each turn, the player reduces the cards in his hand to no more than eight.
- The first player may now make one or more of
the following choices. Note: some of these options are not available on the first
turn, but all of these choices are available for subsequent plays.
- Place any number of different Heroes or
Evil Characters on player's territory. For example, while players may have more than on Mary
in their decks or hands, only one Mary may be in each player's territory.
- Declare a rescue attempt by placing a Hero in
the Field of Battle (see Rescue Attempt and Battle Phase rules).
- Play a specialty card according to the
instructions on the card.
- Return a set-aside hero to player's territory.
- Reduce the number of cards in his hand to no
more than eight by:
- Either discarding or placing in play character
cards in his territory. Note: Only character cards may be placed in play in your Territory.
- Initiating a set-aside period for an appropriately
marked card.
- After player has completed his turn by
completing a rescue attempt, playing a Specialty card, setting aside a character and
discarding, if necessary, to reduce his hand to eight cards, he announces he is finished
and the next player begins his turn.
- Play continues until one player has rescued
five Lost Souls.
Timing of the playing of cards is important.
Players will discover that the same cards may yield different outcomes if they are played
in different order. Keep track of the order in which cards are played so that battle can
be accurately resolved.
Rescue Attempt
- The rescuer (player whose turn it is)
declares that he is making a "rescue attempt". Players are allowed only one
rescue attempt per turn.
- The rescuer selects a Hero from his hand or
territory and places it in the Field of Battle as the attacking card. Only one Hero may be
used in a rescue attempt unless a banding enhancement card is played allowing an
additional Hero to join the rescue attempt.
- The opponent being attacked selects an Evil
Character from his hand or territory and places it in the Field of Battle as the blocking
card. Only one Evil Character may be used to block the rescue unless a banding enhancement
card is played allowing an additional Evil Character to join in blocking the rescue
attempt.
Note: A Hero
having a rating of 6/7 has an offensive rating of 6 and a defensive rating of 7. In other
words, when this Hero strikes an Evil Character he does 6 points of damage and is defeated
when he receives 7 or more points of damage.
Battle Phase
- At this point the rescuer should now have one
Hero in the Field of Battle and the opponent should have one Evil Character in the Field
of Battle. The player who is currently losing the Battle plays one or more enhancement
cards. If the two players are tied, then the rescuer plays the first enhancement card.
- The rescuer may play enhancement cards (cards
with the Bible icon) on his Hero that is in the Field of battle.
- The opponent may play
enhancement cards (card
with Skull icon) on his Evil Character in the Field of battle. Note: The color of the
enhancement card must match the color of the character on which it is played.
- The player who is losing after an enhancement
card is played gets to play the next enhancement card. Enhancement cards are played until
one player either can't or won't continue to battle.
- If the attacking Hero dealt enough damage to
the defending Evil Character to defeat it, the Evil Character is discarded and the defender
must surrender one Lost Soul to the rescuer.
- If the Hero does not defeat the Evil Character.
then the rescue attempt is unsuccessful and the Lost Soul remains in the Land of Bondage.
- If the Evil Character does enough damage to the
Hero to defeat him, then the Hero card is discarded.
- If the Hero and the Evil Character defeat each
other (characters tied), then both are discarded, but the Lost Soul is still successfully
rescued and must be surrendered to the rescuer. Any Hero is willing to lay down his or her
life to rescue a Lost Soul.
- Regardless of the battle outcome, all
non-character card currently in the Field Battle must be discarded and the surviving
characters returned to their owners territory or discarded as appropriate..
- The battle is now resolved.
Winning the Game
The game ends when a player successfully rescues five lost souls. |